background

Frequently asked questions

employment

What kind of artists DIGIC is looking for?

The studio is constantly looking for talented artists for long term positions in our Budapest office. However, occasionally we do hire freelance artists to work remotely from abroad as well. When it comes to recruitment, we announce open positions on pertinent professional sites. As the company's site states, applicants are always welcome to showcase their portfolio (by email), which our team leaders go through. It may take some time, but we always get back via email.

How shall I apply for a job at DIGIC?

Please check out our jobsite for open positions and send us your application and reference material online: http://www.digicpictures.com/en/open-positions

What is the most important thing you look for in an application?

At DIGIC Pictures we look for sparks of talent, that is: exceptional artistic and/or technical ability. This is, of course, different for each field of expertise (modeling, animation, rigging, matte-painting, etc) - nevertheless we’ll be able to determine if you're a veteran in your field, or if your ambitions, skills and creativity in what you do is convincing enough for us. So it’s not really about your software knowledge, any papers/education you may have, nor simply how many years of experience you have in the industry. It’s about what we see.

What do you require from your team, what qualities are the most important when hiring staff?

Special attention to the smallest details, professionalism, maximalism, innovative problem solving, and openness towards technological developments. We believe in the importance of outstanding client service; and also the importance of constantly developing interpersonal skills (which we aid by regularly organizing team building activities, as well as by constantly developing our work environment to make it friendly for everyone.)

##students & interns

Is there any advice you can give to a student that’s looking for work in the industry?

The studio is constantly looking for talented artists for long term positions in our Budapest office. However, occasionally we do hire freelance artists to work remotely from abroad as well. When it comes to recruitment, we announce open positions on pertinent professional sites. As the company's site states, applicants are always welcome to showcase their portfolio (by email), which our team leaders go through. It may take some time, but we always get back via email.

Do you accept interns at DIGIC?

Unfortunately, currently we do not accept interns due to our extremely tight production schedules coupled with our limited human resources available to supervise interns. Our professional leaders who should serve as tutors for interns are overloaded by work and would not be able to pay enough attention to the students. Therefore, we cannot take on the responsibility of an internship program for the time being. Please check back later.

technical

What software & hardware do you use at DIGIC?

At the core of our production pipeline is Maya, which we use for animation work and some hard-surface modeling tasks. For organic modeling/sculpting our artists use zBrush, while texturing work is done in BodyPaint, Modo, and Photoshop - which is also used by our mattepainters. Mari is used for some of the 2.5D projection work, and compositing is done in Nuke. We've been rendering our scenes using Arnold since 2010 (prior to which we'd used mentalRay and even further back, RenderMan.)

For FX work we use FumeFX and Houdini. Hair and fur are created in Yeti and simulated via nHair and Syflex, the latter of which we also use for cloth-sim, together with nCloth. We use Marvelous Designer for creating some of the clothing. Crowd simulations are created in Massive Prime. Editing is done in Final Cut Pro.

How do you make your cinematics look so real, like live action?

At DIGIC we put a lot of emphasis on paying attention to the finest of details, as well as world class rendering and technical innovations. We also own a top-of-the-line motion capture system, to achieve the best performances possible on our 3d characters. The mocap system consists of VICON T160 cameras that we mainly use for our own movies - but we also rent-out the facility and provide full motion capture service at DIGIC Motion, including recording, asset creation, data cleaning, as well as retargeting. For more information, please write to: [email protected]

MOVIES & SOUNDTRACKS

I am a big fan and collector of game cinematics, where can I download your movies from?

We do not dispose of any rights to the cinematics we have made, please watch all movies in HD format on DIGIC’s YouTube Channel: http://www.youtube.com/user/TheDigicPictures

I would love to get the soundtracks of some of the trailers you made, could you please make them available for download?

We do not possess any rights to the cinematics’ music, all rights belong to their respective owners. Please contact the publishers of the games for further information on the music titles and their availability for download.